To the best of my ability, this is my entire tabletop roleplaying game library. I wanted to display this publicly for two main reasons:
First: this makes it easier for people to recommend me new games! This is an easy reference for someone to check whether I've read or played a game already.
Second: I want my library to be helpful to someone when they know what type of game they want to play but not what game system they should be using for it. Searching for something like "mecha" will immediately list a bunch of options with unique flavors, for example.
All information is hand-entered to the best of my ability. I might have described a game badly or there might be a newer version with a different page count. It is what it is.
Name | Physical? | Played? | Pitch | Mechanics | Size |
---|---|---|---|---|---|
A Fistful of Darkness | no | no | Weird West: gunslinging & humanity versus impending doom coming from demon-infested mines | Forged in the Dark | 188 pages |
A Mother's Love | no | no | Solo journaling game about an AI you created trying to win your love | Wretched & Alone: playing cards, tumbling block tower, d6, tokens | 22 pages |
Agon | no | no | Ancient Greek mythos ""swords and sandals"" heroic fantasy | 81 pages | |
An Altogether Different River | no | no | A storytelling game for 2-4 players about a Town, the people who left it and returned, and the people who stayed behind | GM-less, map drawing, playing cards | 32 pages |
Apocalypse Frame | no | no | Post-apocalyptic mecha war. Play as an ace pilot on a strike team fighting for freedom. | Illuminated by LUMEN, tag-based weapons | 58 pages |
Apocalypse World | no | yes | Post-apocalyptic sex & violence, cults & gangs, and a little bit of magic | The thing powering Powered By The Apocalypse | 303 pages |
Armour Astir: Advent | kickstarted... | no | High-fantasy mecha game about rebellion | Powered by the Apocalypse | 198 pages |
BattleTech: A Time of War | no | no | BattleTech: a crunchy space mecha rpg (2009) | 418 pages | |
Beam Saber | no | no | (mech) pilots in an unending war. giant robots fighting other giant robots | Forged in the Dark | 438 pages |
Black Heart | no | no | A Carly Rae Jepsen-themed cultist TTRPG one-shot | 20 pages | |
Blades in the Dark | yes | no | Daring scoundrels building a criminal enterprise on the haunted streets of an industrial-fantasy city. | The thing forging Forged in the Dark | 326 pages |
Blazing Hymn | no | no | Neon Genesis Evangelion with the serial numbers filed off. | 56 pages | |
Bleak Spirit | no | no | Soulslike storytelling game for multiple players | Lots of writing on index cards | 118 pages |
Boy Problems | no | no | A Carly Rae Jepsen-inspired cyberpop heist tabletop RPG | Lasers+Feelings hack | ~22 pages |
Break Up on Re-Entry | no | no | Two mecha pilots -- lovers -- going through a war as enemies. | Playing cards | 5 pages |
BREAK!! | yes | no | Adventure fantasy game inspired by anime | d20 system | 473 pages |
Butterfly Court | no | no | Fantasy court intrigue storytelling game | No Dice, No Masters / Belonging Outside Belonging | ~48 pages |
Butterfly Princesses of the Swordlands | no | no | Butterfly princess faeries in competition for the throne. Magic and swords are involved. | Curling | 12 pages |
CAIN | no | no | Investigative roleplaying game about exorcists hunting down sin | ~164 pages | |
CASE & SOUL | no | no | Lightweight mecha action: play as scrappy, underdog mercenaries piloting giant robots | Forged in the Dark | 44 pages |
CASS1N1 | no | no | Space exploration, solar system building | You get to set paper on fire | 9 pages |
Celestial Bodies | kickstarted... | no | Post-earth space mecha game. Explore and build your colony ship and fight for survival. | Grid-based battleship-style system | 73 pages |
Chalice | no | no | Solo journaling game where you play an Arthurian grail knight | Tarot cards | 36 pages |
Cortex Prime | yes | yes | Generic modular system for building a custom-tailored game engine | 154 pages | |
Corvid Court | no | no | Bad people doing bad things: play as a Bird doing dirty jobs for the Court | Resistance-Born | ~30 pages |
Coyote & Crow | no | no | Alternate-history cyber-future rpg with strong worldbuilding | d12 system | 484 pages |
Crisis | no | no | Superheroes facing off against world shattering events | Belonging Outside Belonging | 64 pages |
Cyberpunk 2020 | yes | yes | Crunchy cyberpunk game (1990) | 258 pages | |
Cyberpunk RED | yes | yes | Crunchy cyberpunk game (2020) | 458 pages | |
Daisy Chainsaw | yes | no | Teenage magical girls kicking ass with chainsaws and baseball bats. | 84 pages | |
Dead Emperors | no | no | History-building storytelling game about dead monarchs and their legacies | Playing cards | 16 pages |
Death In Space | yes | yes | Post-war space survival game. Weird space magic and punk rebellion with OSR vibes. | 136 pages | |
Deus Sex Machina | no | no | Solo ttrpg about killing fascists with the help of a giant robot. | ~56 pages | |
DIE | yes | yes | Goth jumanji: play as personas who get pulled into a game world, adventuring to return or remain trapped forever | 416 pages | |
Digital Angel | no | no | A cruel and horny cyberpuke game about sex workers in the digital future | 12 pages | |
Disparateum | no | no | Fever dream fantasy: explore a dream city and engage in rituals. Fight your mirror self. | 44+ pages | |
Dragonhearts | no | no | Dragon shapeshifter storytelling romance | Firebrands | ~36 pages |
Dungeons & Dragons 5e | yes | yes | That one elfgame. | Bad | 322 pages |
Dungeons & Drapers | no | no | Unlicensed illegal adventuring as peasant professions | 92 pages | |
Dungeon World | no | yes | Elfgame made by Hatsune Miku. Still probably wouldn't touch the first edition again. | Powered by the Apocalypse | 410 pages |
dusk to midnight | no | no | Doomed soldiers faced with the mundanities and hardships of war: relationships, disillusionment, and the fight against the inevitable | 12 pages | |
The Electrum Archive | no | yes | Science-fantasy OSR game fueled by psychedelic alien magic blood | 72+ pages | |
Eureka: Investigative Urban Fantasy | no | no | Mystery running engine. Covers everything from noir to Scooby-Doo with a good deal of crunch. | 707 pages | |
Extreme Meatpunks Forever | yes | no | Meat mecha on a meat planet killing fascists and sometimes gods. | Powered by the Apocalypse | 237 pages |
Fabula Ultima | yes | no | Japanese RPG inspired fantasy adventure game with variable settings | 362 pages | |
Fake Guru, Real Vice | no | no | Solo journaling game about being a terrible person with skeletons in your closet under threat of exposure. | Wretched & Alone | 20 pages |
FATE Core | yes | yes | Lightweight generic roleplaying engine, setting agnostic with funny dice | Fudge dice | 310 pages |
Final Fantasy XIV | no | yes | Critically acclaimed mmorpg Final Fantasy XIV, now in ttrpg form with an extremely accurate adaptation | 22+ pages | |
FIST | no | no | Paranormal mercenary roleplaying game: play as a freelance infantry strike team | 30 pages | |
Fivewild | no | no | The world's greatest Fivewild game. You can play anything in Fivewild. (An incredible 5e parody.) | 152 pages | |
For The Queers | no | no | Explore queer relationships as you escort the Queen to broker an alliance with a neighboring power. | Descended from the Queen | 9 pages |
FRAME | no | no | Spencer Campbell's former love letter to Warframe. | Pre-Lumen | 47 pages |
Full of Memory | no | no | A game about a forest. It's pretty surreal. | Touching trees | 22 pages |
Genesys | yes | no | Generic, setting-agnostic rpg but with specialty dice. A little crunchy. | Fantasy Flight -specific dice | 258 pages |
Godsend | no | no | Play as a divinity in a world of epic myth and fantasy, trying to save it from certain doom. | Powered by the Apocalypse | 113 pages |
The Ground Itself | no | no | A world-building game about places over time. | Playing cards | 41 pages |
GUN & SLINGER | no | no | Three player rpg about a weapon and a wanderer. Also includes stretch goal settings. | Go Fish | 160 pages |
GURPS 4e | yes | yes | Generic Universal Role Playing System (fourth edition). Setting agnostic. | 3d6 | 338+ pages |
Have You Heard About the Beast | no | no | Storytelling game where you spread rumor about a beast before going to fight it. | 20 pages | |
Hello World | no | no | One part TRON, one part William Gibson: digital punk action adventure game | Forged in the Dark | 215 pages |
High Magic Lowlives | no | no | Wizard school dropouts getting into trouble with the Immortal Aristocracy to get rich and famous. | Powered by the Apocalypse + Forged in the Dark | 123 pages |
His Majesty the Worm | yes | no | A dungeon game. New-school, but with old-school sensibilities. Mythic underworld and a big City. | Tarot cards | 411 pages |
Honey Heist | no | no | One-page rpg about criminal bears pulling off a heist to steal a load of honey. | 1 page | |
ICON | no | yes | (Currently) in-beta high fantasy tactical combat game with dungeon delving narrative. | 426? pages | |
Impulse Drive | no | no | Space scoundrels doing dangerous space adventures out on the galactic frontier. | Powered by the Apocalypse | 242 pages |
Inevitable | yes | no | A doomed Arthurian western about the end of the world and wizard-knight-cowboys | 288 pages | |
Into The Black | no | no | Escape to space to evade your debt. Maybe try to pay it back. Play a soldier, specialist, or technician. | OSR | 97 pages |
Konosuba | yes | no | Adventure fantasy game set in the world of Konosuba (a novel series), including a replay with the author of Konosuba | 165 pages | |
Lancer | yes | yes | Mud and lasers mecha game featuring tactical combat and expansive worldbuilding | 432+ pages | |
Last Year | no | no | Two player game about remembering what happened last year at an extremely fancy hotel. | 3 pages | |
Liminal Horror | no | yes | Investigative horror with OSR influences. Weird liminal spaces are a core concept. | 44 pages | |
MAGNAGOTHICA: Maleghast | no | no | Necromantic skirmish-based wargame for 2+ players | ~70 pages | |
Maharlika | no | no | A technomystic, Filipinio mythology inspired science fantasy mecha rpg | 223 pages | |
Mainframe | no | no | Mercenary cyberpunks hunting rogue & dangerous AI programs | 62 pages | |
Marvel Heroic | no | no | 2012 Marvel-themed superhero roleplaying game | Cortex Plus | 234 pages |
Masks - A New Generation | no | no | Young adult / teenager superhero roleplaying, strong emphasis on feelings and identity | Powered by the Apocalypse | 210 pages |
MechWarrior: Destiny | no | no | BattleTech: narrative-focused space mecha rpg (2020) | 246 pages | |
Melancholy Island | no | no | A collection of lyric games, short fiction, and poetry. CW for suicide and other heavy topics. | 49 pages | |
Monsterhearts 2 | no | no | Queer adolescent monsters engaging in messy drama | Powered by the Apocalypse | 175 pages |
Mörk Borg | yes | no | Apocalyptic fantasy: the world is ending and yet you must persist. | 96 pages | |
My Body Is A Cage | no | yes | Raid dream dungeons in your sleep to make money in the waking world. | 60 pages | |
NOVA | yes | yes | Post-apocalyptic action. Fight using armor powered by shards of the dead sun. High-speed combat. | LUMEN | 80 pages |
Offworlders | no | no | Outlaws and guns for hire making their fortune on the space frontier. | 33 pages | |
Oh Maker | no | no | Storytelling game where you play as an artificial intelligence and question your purpose. | Descended from the Queen | 10 pages |
Old School Essentials | no | yes | Streamlined, rules-light old school fantasy rpg. Good for dungeon stuff. | OSR | 60+ pages |
Pathfinder 2e | yes | yes | Pathfinder fixes this. Adventure fantasy elfgame with better design than the leading alternative. | 642+ pages | |
RIG | no | yes | Solo mecha game with tactical combat and roguelike elements. | RUNE | 48 pages |
RuneQuest | no | no | Bronze Age fantasy roleplaying with a strong emphasis on its unique setting of Glorantha. | 450+ pages | |
Ryuutama | yes | no | A natural fantasy rpg about travellers journeying accompanied by a story dragon. | 245 pages | |
Salvage Union | yes | no | Post-apocalyptic mecha salvaging game. Explore the world in a giant crawler as part of a Union. | 340 pages | |
Scum & Villainy | no | yes | Space scoundrels trying to keep flying and make ends meet under the Galactic Hegemony. | Forged in the Dark | 370 pages |
Sentinel Comics | yes | no | Silver Age superhero rpg set in the universe of Sentinel Comics: explicitly heroic | 458 pages | |
Singularity | no | no | Play as an AI who created another AI: parent and child. A storytelling game for two players. | Stopwatch | 8 pages |
Slayers | no | no | Monster hunters for hire wandering a cursed infinite city: slay or be slain | 100 pages | |
The Sealed Library | no | no | Solo journaling rpg where you're the last surviving librarian of the greatest library in history. | Wretched & Alone | 16 pages |
The Shrike | no | no | Storytelling game for 1-4 players about an airship voyage in a magical setting. | Playing cards | 139 pages |
Sleepaway | no | no | Play as a camp counselor at a summer camp with horror elements. Strong storytelling aspect. | Powered by the Apocalypse | 135 pages |
Songbirds 2e | no | no | Play as a Songbird, someone with gifts / mutations / powers / alterations, to explore dreamy landscapes and defeat nightmares. | 69 pages | |
Songbirds 3e | yes | no | Play as a Songbird, someone who died but returned with a gift / curse. Explore a strange world, delve into dungeons, and go on quests. Do it for Love. | 122 pages | |
Space Train Space Heist | no | yes | A goofy neon game about robbing a space train. High speed hooligan shenanigans. | Forged in the Dark | 17 pages |
Starfinder | no | yes | They put the elfgame in space and now there's space elves. Sci-fantasy space opera adventure rpg. | 532 pages | |
The Steadfast and the Rebellious | no | no | Fast-paced storytelling game for 2-4 players about rising up against the demon king in a fantasy world. Intended to create a prologue for a game before using another system. | 11 pages | |
Stewpot | yes | no | A tavern simulation rpg for 3+ players: engage in different minigames while you tell the story of retired adventurers. | Firebrands | 154 pages |
Sword World 2.5 | no | no | Semi-crunchy fantasy game derived from Record of Lodoss War, which was based on Dungeons & Dragons. Designed around Japanese playstyles with a unique setting. | 445+ pages | |
Thirsty Sword Lesbians | no | no | Queer fantasy lesbians fighting bad guys and going on adventures. Think: She-Ra and the Princesses of Power. | Powered by the Apocalypse | 224 pages |
Three Dudes Go Bowling | no | no | Storytelling game about three dudes going bowling. Big Lebowski energy. | 6 pages | |
Troika | yes | no | Science-fantasy game where you play as kindof whatever you want and travel between universes called Spheres. Extremely rules light. | 120+ pages | |
Ultraviolet Grasslands and the Black City | no | no | Fantasy adventure game in a strange world. Have lots of weird encounters and maybe pillage a dungeon. | 200 pages | |
The Vagrant Path | no | no | A sci-fantasy adventure game about Vagrants journeying across the wilderness to discover hidden wonders. | 248 pages | |
Valiant Horizon | no | no | Crystal fantasy rpg where you play a Hero on their journey to become a legend | Total // Effect | 64+ pages |
Visigoths vs. Mall Goths | no | no | RPG & dating sim about the conflicts and romances among the warriors who sacked Rome and 20th century spooky teens, set in a suburban Los Angeles shopping mall during 1996. | 119 pages | |
Where the Sky's as Red as Honey | no | no | Play as a bee(?) part of a Hive which may or may not be in space. Cool sexual energy. Mostly concerned with storytelling in practice. Optional honey involvement. | 50 pages | |
While We Wait for Death | no | no | A game for players in pairs telling stories in a fantasy world. The stories are told to build bonds and create histories between warriors. | Playing cards | 10 pages |
Wild Talents | no | no | Flexible superhero rpg with crunchy mechanics to represent any imaginable super power. | 187 pages | |
The Wizards and the Wastes | no | no | A game of arcane bargaining: play as a Spellcaster. There is not much guidance on what to do with your magical power. | 112 pages | |
Working For The Corp | no | no | Storytelling game about being a corporate cog and knowing that the company is going to be attacked. When that happens, you decide whether you defend the company. | Descended from the Queen | 19 pages |
Yokai Hunters Society | no | no | Rules-light game about monster hunters in Meiji Japan. | 36 pages |