Aggro, Hate, and Enemy Targeting

Gadda has my gears turning again. A couple days ago he made a post over on bluesky talking about the aggro mechanics for the Log Horizon TRPG. Now I can’t stop thinking about aggro and enemy combat behavior in general, and I want to refine my thoughts so I can add some mechanics to my Aggro, Hate, and Enemy Targeting

system anatomy: theory 103

Let’s take the fact that System Matters is given. How do we determine whether a specific system is a good or bad fit? What are games, actually? The good news is that people have been giving this a lot of thought for a long time. The bad news is that there are no clear definitions. system anatomy: theory 103

system matters: theory 102

In July 1999, Ron Edwards posted an essay called “System Does Matter”. A copy of this essay is available on the now-defunct forums of The Forge, which was a community of people interested in publishing their own RPGs. A large percentage of all ttrpg discussion and discourse can be traced back to this fundamental concept. system matters: theory 102

rules elide: theory 101

Jargon is necessary to have deeper conversations from an academic perspective. In order to build upon ideas, we develop a shorthand to refer to foundational concepts. I don’t want to assume that any readers of this blog are already familiar with pre-existing jargon, so I’m going to explain foundational concepts as they come up. rules rules elide: theory 101

look at the sky

I’ve been wanting to blog for a while now, but Gadda is the reason the ball is rolling. He said something a little while back about wanting to publish a blog post for every week of the year, and that really lit a fire in me. “52 posts? I could do that, probably,” I struggle look at the sky